![]() I also intend on testing the OBJ exporter from saurbraten. Going to do some real scaling tests later to get an precice scale to measure by. (I am estimating this is 128 x128 quake units) Seems like the default cube in wings 3d = 1 default sized saurbraten cubes. I have a shadow for under him too, just need to decyper how to do masked textures. I would really LOVE some hi-tech looking map models for my new map btw. Maybe he could do some work on RPG content. Great help for blender, only getting better :) it is also cryptic as hell without a few interface pointers, so be sure to watch all teh getting started videos first.Īfter you watch the tutorials and read the manual. Blender interface is very unique and powerful. There the creators, and experts explain EVERYTHING in detail :) be sure to watch all teh getting started videos. If you want to have blender explained to you by an expert, please go here : Think I am going to go and look at other peoples models in Misfit modeler and see if I can figure it out , I want to make some foliage, and also make some drop shadows for under my models. wonder if I use a alpha-masked texture (png, TGA), or if i just use a. I need to learn how to import masked textures. Here is my model in-game, after scaleing, Wow, wont let me use my username again :( I can't understand Blender if someone explained it to me. use TGA or PNG insted, and then convert the image to. ![]() Tattoo is a nice tool, but lacks a decent JPG exporter.ĭONT EXPORT TO JPEG, it will compress your image to 5% wich leaves visible bands, and major color loss. just make sure you triangulate all the faces before export (one of the OBJ exporter options, just tick the box, and you never have to worry about testelateing again.) Wings does a nice job of exporting the model to OBJ. To get from blender to misfit modeler use the Export OBJ option, and testelate it in edit mode with a : select all - Akey, then a control Tkey. The blender md2 exporter will make every other face with a reverse vertex order (facing in insted of out). (NOTE: I did not use the TRIS plug-in for md2, just misfit modeler default MD2 export). Sorry, I forgot to add links and other information.īlender 3d 2.41-modeling, UV map, and animation Thanks again for Sauerbraten, it is a very neat game engine! If you need any game content please let me know, I am a professional CG artist, and I donate stuff to various open source projects in my spare time. ![]() ![]() The tutorial will be done with the "noobie" in mind, with lots of pictures. The tutorial I am planning will be in your choice of HTML or PDF. I add 1 frame to the animation (very important) (making sure that the texture is visible on the model). It does not like the materials that are included in the OBJ file format, I delete the material info from the. Then use misfit modeler.misfit modeler is a bit tricky. OBJ ,Īnd export texture (skin.jpg) to the saurbraten/models/myfolder I start with wings3d or blender 2.41, export to. Would you like a tutorial to inlclude with your saurbraten game engine? I have gotten some static meshes imported into sauerbraten md2 format from 100% free software. ![]()
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